![]() ![]() Ambient Lights - Color and Intensity attributes are supported in Verge3D.Verge3D supports the following light types: If you'd like to simulate some additional light source, need dynamic shadows, or if you need to move your lights (as with car lights), you may use direct light sources. ![]() ![]() In some cases, using just image-based lighting to illuminate your scene is not enough. However, it's much more efficient to use Ambient Lights for that. You can also aiSkyDomeLight without any texture to simulate light coming evenly from all directions. When using HDR texture for your skydome, make sure you set the Color Space setting to Raw: Ultra (1024x1024) - best quality with high memory consumption and low performance (generally not recommended).Use it to render high quality reflections e.g for rendering jewelry. Higher (512x512) - better quality with moderate memory consumption and reduced performance.High (256x256) - optimum quality with low memory consumption (default value).Low (64圆4) and Medium (128x128) - values are not supported, Verge3D will use High (256x256) setting instead of these.In addition, you may use the Intensity attribute to tweak intensity of your environment lighting and Texture Resolution to configure its quality: To do so, simply append Arnold's aiSkyDomeLight object to your scene and assign some texture to it as Color. You can replace this texture with your own file, or setup environment lighting from scratch. The default cube template provides an HDR texture for image-based lighting. See the Scooter as an example of this approach. ![]() You can illuminate your entire scene with just an environment map alone, without using any light objects. It supports physically-based shading, lights, shadows and image-based lighting (IBL).Įnvironment lighting is a very important component of Verge3D graphics pipeline. Verge3D is designed to represent Maya's Viewport 2.0 hardware renderer as closely as possible. This page contains the information about lighting, rendering and background settings which can be used with Verge3D for Maya. ![]()
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